James Amril-Kesh wrote:One thing I read a lot on these forums is people complaining that nullsec sucks because small groups are at a disadvantage to larger groups in combat merely because of size. Now ignoring the fact that there are ways to mitigate this, I'm curious about a few things.
You say that larger groups should not have an advantage over smaller groups by virtue of their size. First of all, this is not something you can just change because it's basic tactics that larger groups generally overpower smaller ones. This is not some variable CCP developers can go into the code and set "smallerFleetsHaveAdvantage=1;".
Furthermore, even if they could somehow force a mechanic to nullify the advantage that larger groups have over smaller ones in combat, why SHOULD they? That's basically sending a message that "we don't want you to cooperate in large groups, smaller groups are better." Where would they draw the line, anyway? Who's to decide what size of a group is "good" and what size is "bad"?
It's about fights in a away yes. But the scope is wider than just fights.
Alot of people and small enitities are interested in
owning and
working a SOV system in Null but they aren't interested to be a drone in large alliance or the super coalitions of today. The current system favours numbers. It hasn't to stay that way.
PvP and fleets are just one aspect. There is production, ratting, moon mining, PI and so on you didn't even mentioned which is possible in Null. Many if not most small entities are interested in all that actions not just the narrow field you offered here.
Since most of us are no game designers it's not my task to find a way how it could work. We all pay subscriptions in one way or another for our accounts to pay for the content and it's development. Let them come up with something usefull.
WH isn't really claimable. You can say it's yours but it doesn't show anywhere and you can't do everything you can do in SOV Null.
As someone mentioned before. We can read tons of posts in General Discussions from Null that they would like to see more players there and less in highsec but you'll never achive that by nerfing highsec to death.
You'll have to offer something. You'll need every aspect of the game workable in Null as or better than in highsec and you need to give small entities a way to raise their flag.
The SOV system has to become strong enough to weather some attacks for a time to keep their investment but it also has to be smart and smooth enough to leave it conquerable.
The risk to move to Null to own SOV is to high for small entities vs it's rewards. They can't compete with the large organisations there but also don't want to join them. So most of them just stay where they can have all aspects of the game everything. Highsec.